![]() Then I submitted the RIB for rendering and got back a perfectly rendered frame.Įven though this technically worked, I would like for two things to be simpler. From here, I had to manually edit the navigation paths in the RIB file so that they referenced the render computer, not the maya computer paths. After I submit that script, I can navigate to my project/projectname/renderman folder and in the RIB subfolder a series of files are created.įrom those files, I copied BOTH the RIB file and the rlf file (and optionally the geoCache file, depending on if you have deforming geo in the scene) and transferred them to the other render computer, making sure they stayed together. Then I used this string: rman genrib to generate the RIB without actually sending the job to my local queue, like provided in the script. Then I used this string in the script editor to kind of compress the rlf file, which is responsible for the shaders: rman setPref DisableRifShadingAttachment 1 I needed both the RIB and rlf files for the render to work. I looked over the doc you provided and after some more troubleshooting, I was able to get the render to work on a separate computer, but with some other little issues that I would like to bypass if possible.īasically, I went into the advanced tab in my render settings and checked on the RIB flatten option. But no matter where I look or what term I google, I can't find an answer. What I think is happening (but of course I could be totally wrong) is that there's a button or a setting in Maya that I missed that is specifically for exporting a Renderman file. I tried manually adding these strings of code to the RIB text file and was able to get a broken, black and white image from the render computer. ![]() The RIB, however, doesn't produce an image and instead gives me a series of errors. I then take that RIB file to the render computer and open it with Renderman in a local queue. So, in Maya on my work computer I export a scene as an RIB. HERE'S WHAT I'VE TRIED: I figured out that the main file type for Renderman is RIB. MY MAIN QUESTION: Is there a way to export a single file from Maya on my work computer that I could just open using Renderman on the render computer? FileTextureManager for Maya - Free Misc Rendering Scripts / Plugins Downloads for Maya Home Maya Downloads Scripts / Plugins Rendering Misc FileTextureManager 4.0.4 for Maya (maya script) Fixed problem of using it in Maya 2010. However, this separate computer does not have Maya installed. These release notes are meant to be used together with the release notes from RenderMan for Maya 24.0, 24.1, 24.2, and 24.3. The thing is, I have another computer with much faster specs that would render large files MUCH more quickly. Welcome to RenderMan for Maya 24.4 RenderMan for Maya 24.4 brings some new functionality to artists, as well as several bug fixes. Everything works great on my main, work computer. I recently installed the non-commercial Renderman 21.5 and I'm using Maya 2017.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |